import * as PIXI from 'pixi.js';
const app = new PIXI.Application({ antialias: true, resizeTo: window });
document.body.appendChild(app.view);
const sprite = PIXI.Sprite.from('https://pixijs.com/assets/bg_rotate.jpg');
const realPath = new PIXI.Graphics();
realPath.lineStyle(2, 0xFFFFFF, 1);
realPath.moveTo(0, 0);
realPath.lineTo(100, 200);
realPath.lineTo(200, 200);
realPath.lineTo(240, 100);
realPath.position.x = 50;
realPath.position.y = 50;
app.stage.addChild(realPath);
const bezier = new PIXI.Graphics();
bezier.lineStyle(5, 0xAA0000, 1);
bezier.bezierCurveTo(100, 200, 200, 200, 240, 100);
bezier.position.x = 50;
bezier.position.y = 50;
app.stage.addChild(bezier);
const realPath2 = new PIXI.Graphics();
realPath2.lineStyle(2, 0xFFFFFF, 1);
realPath2.moveTo(0, 0);
realPath2.lineTo(0, -100);
realPath2.lineTo(150, 150);
realPath2.lineTo(240, 100);
realPath2.position.x = 320;
realPath2.position.y = 150;
app.stage.addChild(realPath2);
const bezier2 = new PIXI.Graphics();
bezier2.lineTextureStyle({ width: 10, texture: sprite.texture });
bezier2.bezierCurveTo(0, -100, 150, 150, 240, 100);
bezier2.position.x = 320;
bezier2.position.y = 150;
app.stage.addChild(bezier2);
const arc = new PIXI.Graphics();
arc.lineStyle(5, 0xAA00BB, 1);
arc.arc(600, 100, 50, Math.PI, 2 * Math.PI);
app.stage.addChild(arc);
const arc2 = new PIXI.Graphics();
arc2.lineStyle(6, 0x3333DD, 1);
arc2.arc(650, 270, 60, 2 * Math.PI, 3 * Math.PI / 2);
app.stage.addChild(arc2);
const arc3 = new PIXI.Graphics();
arc3.lineTextureStyle({ width: 20, texture: sprite.texture });
arc3.arc(650, 420, 60, 2 * Math.PI, 2.5 * Math.PI / 2);
app.stage.addChild(arc3);
const rectAndHole = new PIXI.Graphics();
rectAndHole.beginFill(0x00FF00);
rectAndHole.drawRect(350, 350, 150, 150);
rectAndHole.beginHole();
rectAndHole.drawCircle(375, 375, 25);
rectAndHole.drawCircle(425, 425, 25);
rectAndHole.drawCircle(475, 475, 25);
rectAndHole.endHole();
rectAndHole.endFill();
app.stage.addChild(rectAndHole);
const beatifulRect = new PIXI.Graphics();
beatifulRect.lineTextureStyle({ width: 20, texture: sprite.texture });
beatifulRect.beginFill(0xFF0000);
beatifulRect.drawRect(80, 350, 150, 150);
beatifulRect.endFill();
app.stage.addChild(beatifulRect);