import * as PIXI from 'pixi.js';
const app = new PIXI.Application({ antialias: true, resizeTo: window });
document.body.appendChild(app.view);
app.stage.eventMode = 'static';
app.stage.hitArea = app.screen;
const graphics = new PIXI.Graphics();
graphics.beginFill(0xFF3300);
graphics.lineStyle(10, 0xffd900, 1);
graphics.moveTo(50, 50);
graphics.lineTo(250, 50);
graphics.lineTo(100, 100);
graphics.lineTo(250, 220);
graphics.lineTo(50, 220);
graphics.lineTo(50, 50);
graphics.closePath();
graphics.endFill();
graphics.lineStyle(10, 0xFF0000, 0.8);
graphics.beginFill(0xFF700B, 1);
graphics.moveTo(210, 300);
graphics.lineTo(450, 320);
graphics.lineTo(570, 350);
graphics.quadraticCurveTo(600, 0, 480, 100);
graphics.lineTo(330, 120);
graphics.lineTo(410, 200);
graphics.lineTo(210, 300);
graphics.closePath();
graphics.endFill();
graphics.lineStyle(2, 0x0000FF, 1);
graphics.drawRect(50, 250, 100, 100);
graphics.lineStyle(0);
graphics.beginFill(0xFFFF0B, 0.5);
graphics.drawCircle(470, 200, 100);
graphics.endFill();
graphics.lineStyle(20, 0x33FF00);
graphics.moveTo(30, 30);
graphics.lineTo(600, 300);
app.stage.addChild(graphics);
const thing = new PIXI.Graphics();
app.stage.addChild(thing);
thing.x = 800 / 2;
thing.y = 600 / 2;
let count = 0;
window.app = app;
app.stage.on('pointerdown', () =>
{
graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
graphics.moveTo(Math.random() * 800, Math.random() * 600);
graphics.bezierCurveTo(
Math.random() * 800, Math.random() * 600,
Math.random() * 800, Math.random() * 600,
Math.random() * 800, Math.random() * 600,
);
});
app.ticker.add(() =>
{
count += 0.1;
thing.clear();
thing.lineStyle(10, 0xff0000, 1);
thing.beginFill(0xffFF00, 0.5);
thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count) * 20);
thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count) * 20);
thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count) * 20);
thing.lineTo(-120 + Math.cos(count) * 20, 100 + Math.sin(count) * 20);
thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count) * 20);
thing.closePath();
thing.rotation = count * 0.1;
});