import * as PIXI from 'pixi.js';
const app = new PIXI.Application({ resizeTo: window });
document.body.appendChild(app.view);
const geometry = new PIXI.Geometry()
.addAttribute('aVertexPosition',
[-100, -100,
100, -100,
100, 100])
.addAttribute('aUvs',
[0, 0,
1, 0,
1, 1]);
const shader = PIXI.Shader.from(`
precision mediump float;
attribute vec2 aVertexPosition;
attribute vec2 aUvs;
uniform mat3 translationMatrix;
uniform mat3 projectionMatrix;
varying vec2 vUvs;
void main() {
vUvs = aUvs;
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
}`,
`precision mediump float;
varying vec2 vUvs;
uniform sampler2D uSampler2;
void main() {
gl_FragColor = texture2D(uSampler2, vUvs);
}
`,
{
uSampler2: PIXI.Texture.from('https://pixijs.com/assets/bg_scene_rotate.jpg'),
});
const shader2 = PIXI.Shader.from(`
precision mediump float;
attribute vec2 aVertexPosition;
attribute vec2 aUvs;
uniform mat3 translationMatrix;
uniform mat3 projectionMatrix;
varying vec2 vUvs;
void main() {
vUvs = aUvs;
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
}`,
`precision mediump float;
varying vec2 vUvs;
uniform sampler2D uSampler2;
void main() {
gl_FragColor = texture2D(uSampler2, vUvs);
gl_FragColor.r += (abs(sin(gl_FragCoord.x * 0.06)) * 0.5) * 2.;
gl_FragColor.g += (abs(cos(gl_FragCoord.y * 0.06)) * 0.5) * 2.;
}
`,
{
uSampler2: PIXI.Texture.from('https://pixijs.com/assets/bg_scene_rotate.jpg'),
});
const triangle = new PIXI.Mesh(geometry, shader);
const triangle2 = new PIXI.Mesh(geometry, shader2);
triangle.position.set(400, 300);
triangle.scale.set(2);
triangle2.position.set(500, 400);
triangle2.scale.set(3);
app.stage.addChild(triangle2, triangle);
app.ticker.add((delta) =>
{
triangle.rotation += 0.01;
triangle2.rotation -= 0.005;
});