import * as PIXI from 'pixi.js';
const app = new PIXI.Application({ resizeTo: window });
document.body.appendChild(app.view);
const geometry = new PIXI.Geometry()
.addAttribute('aVertexPosition',
[-100, -100,
100, -100,
100, 100],
2)
.addAttribute('aUvs',
[0, 0,
1, 0,
1, 1],
2);
const program = PIXI.Program.from(`
precision mediump float;
attribute vec2 aVertexPosition;
attribute vec2 aUvs;
uniform mat3 translationMatrix;
uniform mat3 projectionMatrix;
varying vec2 vUvs;
void main() {
vUvs = aUvs;
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
}`,
`precision mediump float;
varying vec2 vUvs;
uniform sampler2D uSamplerTexture;
void main() {
gl_FragColor = texture2D(uSamplerTexture, vUvs);
}
`);
const triangle = new PIXI.Mesh(geometry, new PIXI.Shader(program, {
uSamplerTexture: PIXI.Texture.from('https://pixijs.com/assets/bg_scene_rotate.jpg'),
}));
const triangle2 = new PIXI.Mesh(geometry, new PIXI.Shader(program, {
uSamplerTexture: PIXI.Texture.from('https://pixijs.com/assets/bg_rotate.jpg'),
}));
const triangle3 = new PIXI.Mesh(geometry, new PIXI.Shader(program, {
uSamplerTexture: PIXI.Texture.from('https://pixijs.com/assets/bg_displacement.jpg'),
}));
triangle.position.set(400, 300);
triangle.scale.set(2);
triangle2.position.set(200, 100);
triangle3.position.set(500, 400);
triangle3.scale.set(3);
app.stage.addChild(triangle3, triangle2, triangle);
app.ticker.add((delta) =>
{
triangle.rotation += 0.01;
triangle2.rotation -= 0.01;
triangle3.rotation -= 0.005;
});